Days of Wonder
Map of Waitangi
1: Tower of Waiting This old fortification was built on a small island in the Nentir to guard the city during the Great War. The treaty of Waitangi was sign before the tower was ever completed. Residents and guards believe it little more than an empty shell overrun by mice and birds.
2: Upper Quays Boats proceeding down the Nentir must stop here and offload their cargo, which is then portaged through the town to the Lower Quays and loaded onto boats below the falls. Likewise, cargo heading in the other direction is carried up to these quays and loaded aboard boats bound upstream. A surly man named Barstomun Strongshoe runs the porters’ guild, and he takes a cut of any wages paid to laborers carrying cargo up or down around the falls.
3: Five-Arch Bridge A simple bridge older then Waitangi itself serves as a toll booth during festival days. Anyone wishing to enter the town propor must pay 10 gold and register with the guard. Through out the year the bridge is manned but not tolled.
4: Nentir Inn A fine new building constructed of fieldstone and strong timber, the Nentir Inn stands on the west bank of the river. Catering mostly to travelers and adventures this Inn is mostly for those staying a few days on unofficial business. A good room with two single beds goes for 5gp per week. The Nentir Inn also boasts a lively taproom, which is popular with the the Half-Orc who protect the town.
5: Knight’s Gate Waitangi’s northern city gate is known as Knight’s Gate, because the Lord Warden’s riders normally come and go from the city by this road. The gate consists of strong outer doors of iron-reinforced timber and an inner portcullis between a pair of small stone towers. The portcullis is normally lowered, but the gates close only in times of danger. The gatehouse barracks accommodates five Waitangi guards plus Sergeant Peters, who commands this gate.
6: Silver Unicorn Inn For many years, the Silver Unicorn has billed itself as “the Pride of Waitangi,” charging high rates for its attentive service and well-appointed rooms. The recent opening of the Nentir Inn had no effect on the Silver Unicorn’s business, and the owner, a stern Halfling matriarch of the House Ghallanda named Wisara Osterman, proudly displays her Dragon Mark of Hospitality. The Silver Unicorn is often home to Dragon Marked House Representatives and State Officials who hold council in Waitangi. A room in the Silver Unicorn costs 4gp per night.
7: Halfmoon Trading House The Halfmoon family is a large, far-flung clan of Halflings who keep small trading posts in several settlements throughout the Nentir Vale. This is the largest and most important of those establishments. Selarund Halfmoon, a friendly Halfling Tinkerer sells some Dragon Marked items as well as makes a fair amount of good herself. The Halfmoon Trading House is an excellent place to buy any of the mundane tools, gear, supplies, or clothing, as well as common magical items.
8: Moonstone Keep The seat of Lord Warden Faren Markelhay, Moonstone Keep is an old castle that sits atop a step-sided hill overlooking the town. The outer bailey includes barracks housing up to sixty Waitangi guards. At any given time about twenty or so are on-duty. Other buildings in the courtyard include a stable, an armory, a chapel, a smithy, and several storehouses. Faren Markelhay, a balding, middle-aged human, still lives in the keep with his wife. He is a busy man but sees to few local matters personally. He has little time for those who are not State Officials or representatives of a Marked House and is not know to see citizens personally. However, Lady Emily Markelhay, is known to get involved with the towns folk, and is very interested in Adventurers. She is a cool and reserved woman ten years younger than her husband. A student of the arcane arts, lights the first fireworks each Waitangi Day, but saves her time mostly to study the hunger. They have four children; the eldest, Ernesto, is currently away on a diplomatic mission to Harkenwold.
9: The Tombwood Along the southern slopes of Moonstone Hill grows a large thicket that has never been entirely cleared. Within its tangled paths lies the old castle cemetery (now heavily overgrown), as well as a shrine to the old gods.
10: Public House This is the local office for all city matters. Roads, trade, guilds, land ownership and trade permits all run through this office. Its most important matter though is the relationship with the Half-Orc. When the Lord Warden gave the Empire the contract to protect the town he did so without ever seeing an Orc himself, leaving Public Works to take care of this sensitive issue.
11: Festival House This old dock house was converted years ago to serve as a store house and preparation office for many of the annual festival supplies. Fireworks, banners and costumes are brought in from around the world, and this is there first stop.
12: The Nentir Falls Here the Nentir River descends nearly 200 feet. On the small island in the middle of the falls stands the statue of an ancient human hero named Vendar, holding up quill and parchment, he wrote the treaty in Moonstone keep that ended the Great War. Local legend tells that Vendar laid to rest in caverns beneath the falls.
13: Houndstooth Trading Co. This large, impressive stone building is finished with Waitangi’s native marble. Its hall is a large rotunda with a 30-foot-tall dome. The Trading Co. is the largest and most influential business in town outside the standard festival faire. This location is run by a member of the family’s inner circle Argyle Houndstooth. Speculation as to why a Houndstooth would run one of their own shops and of all places in Waitangi has remained just that, speculation.
14: The Bluffs Waitangi is divided in half by a great cliff snaking northwest to southeast across the town. The bluffs average 150 to 250 feet in height. They are not strictly vertical, but are too tall and steep to be easily climbed.
15: The Catacombs The limestone bluffs between Hightown and Lowtown hold a number of caves, which the folk of Waitangi have used as burial crypts for centuries. As caves fill up, they are walled off and forgotten about. Naturally, stories abound in town about treasure hoards hidden away in the crypts, and that the riches of the 6 nations may be found within.
16: Waitangi Museum In operation for over 50 years, the Waitangi Museum is a must see for any traveler passing through town. It holds all 19 quills used to sign the treaty, the book of binding that held all there that day to there word or to death, as well as information of the great war itself. The Museum occupies a commanding position atop the bluffs, and its white minarets can be seen from any corner of Lowtown.
17: Waitangi Stables Lannar Thistleton owns this business, providing travelers with tack, harness, stabling, shoeing, wagons, and just about anything dealing with horses, mules, or ponies. He keeps a larger corral about a mile outside of town, and at any given time Lannar has several riding horses, draft horses, or mules in his paddock near Wizard’s Gate. The halfling is an excellent source of rumors, since he sees travelers coming or going by the roads. He is a friendly fellow of about forty, with a large brood of children at his home out in the countryside.
18: Wizard’s Gate Waitangi’s eastern city gate is known as Wizard’s Gate, because it’s the gate most convenient to the Septarch’s Tower. The road to the east travels a few miles into the surrounding hills, linking a number of outlying farms and homesteads with the town. The gate resembles Knight’s Gate in construction, and is similarly watched by a detachment of five guards and a sergeant. The leader of this detachment is Sergeant Murrindine, an Eladrin veteran who fought in the Battle of Bloodspear and was present at the Battle of Gardbury, two of the final battles before the treaty. A friendly drink goes a long way towards loosening his tong about the war.
19: Naerumar’s Cartography Considered the finest of Waitangi’s retail establishments, Naerumar’s Cartography not only in maps but in gemstones, jewelry, art, and magic trinkets of Waitangi. The owner is Soveliss, never intended to become the Waitangi gift shop but she has excepted the burden with Eladrin grace.
20: Kamroth Estate This is the home of the self-styled “lord” Armos Kamroth, a wealthy landowner who collects rents from scores of farmers and herders living in the countryside nearby. Armos is a brusque, balding Elf of about one fifty who makes a show of loaning money in good faith and exacting only what the law allows – but somehow he has quietly bought up dozens of free farms over the years and turned their owners into his tenants.
21: Moonwash Falls A small, swift stream known as the Moonwash flows through Waitangi to meet the Nentir River. The stream is rarely more than 20 feet wide or 5 feet deep. The town’s children love to play in the pool at the base of the falls in the summertime.
22: Septarch’s Tower This lonely structure is a tall, seven-sided spire of pale green stone that doesn’t match anything else in the town. In the early days of the Great War, these towers were at the seat of power in many towns and cities. Wizards and arcane scholars would meet, study and praise the gods. Now few visit the tower here is Waitangi, and those who keep its company rarely leave its walls.
23: Blue Moon Alehouse This brewhouse on the banks of the Moonwash Stream is the best tavern in Waitangi. The owner is a nervous, easily flustered fellow of fifty or so named Par Winomer. The true genius behind the Blue Moon is the hafling brewmaster Kemara Brownbottle. She is happy to let Par fret about running the taphouse, while she spends her time perfecting her selection of ales and beers. The Blue Moon is popular with traders whose boats tie up along the Lower Quay, but rarely has less then 3 bards and a dozen travelers.
24: Teldorthan’s Arms The dwarf Teldorthan Ironhews is the town’s weaponsmith and armorer. He isn’t a talkative old fellow who spends his time trading stories, but will tell you what he thinks of things if asked. With little need for arms Teldorthan mostly makes replicas and tools. Make no mistake – Teldorthan is a master armorer, and under his supervision his apprentices turn out work of exceptional quality. Many of the swords worn on the belts of nobles have come from this very shop. Teldorthan has in stock or can soon manufacture just about any mundane weapon, armor, or tool.
25: Moon’s Gate Waitangi’s southern gate was destroyed in an earthquake 6 weeks ago. The city has done all it can to have the gate repaired in time for the festival but there is still signs of damage. Despite its lack of functionality, the Moon’s Gate is still used as a guardpost by the Waitangi guards. Sergeant Gerdrand is in charge here; he is a tall, lanky man who doesn’t say much, answering questions with a grunt or a shake of the head.
26: The Market Green The majority of the world only knows Waitangi above the bluffs in Hightown but locals do business on the streets of Lowtown which bustle with commerce. This wide square is an open, grassy meadow where Waitangi’s merchants and traders do business in good weather. The town’s children gather here for game of tag or kick-stones.
27: Sandercot Provisioners The largest general store in Waitangi, Sandercot’s deals in just about anything – food, clothing, stores, rope, tools, gear, leather goods, and more. Compared to the Halfmoon Trading House, Sandercot’s has cheaper prices but goods of somewhat lower quality. The owner is Nimena Sandercot, the widow of the late Marken Sandercot. Marken associated with brigands and ne’er-do-wells, making a tidy sum by buying goods stolen during festival times and from visiters. Nimena has three young sons, all of whom are quickly learning the family business.
28: Lucky Gnome Taphouse The Lucky Gnome is widely regarded as the cheapest and coarsest of Waitangi’s drinking establishments. It caters to the porters and laborers who work the nearby docks, and fistfights are a nightly occurrence. The owner of the Lucky Gnome is an unsavory character named Kelson.
29: Lower Quays Keelboats and similar craft put in here to unload their cargo and portage it up to other boats above the falls. As described above for the Upper Quays, the porter’s guild jealously defends its monopoly on moving cargo around the falls, and it frequently attempts to intimidate local merchants into paying for portage services – whether needed or not.